Boss Tactics: Opera - Big Bad Wolf
Encounter Flow
Encounter Setup: Friendly Grandmother stands on stage.
- Interaction with Grandmother - She turns into the Big Bad Wolf, which attacks.
- Randomly during the fight, Big Bad Wolf uses his Little Red Riding Hood debuff on a random target, then chases it.
- When no target is Little Red Riding Hood, Big Bad Wolf attacks using a normal aggro table.
Abilities
Immunities: To be verified Probably Taunt.
- Melee: To be added.
- Terrifying Howl: Instant AoE Fear for 3 seconds. Used every 20-25 seconds.
- Wide Swipe: Stuns the target for 4 seconds. Used every 20-25 seconds.
- Little Red Riding Hood: Undispellable debuff transforming a random member in Little Red Riding Hood. The debuff reduces all armor and resistances to 0, increases movement speed by 50%, pacifies (cannot attack) and silences. It lasts for 20 seconds, during which the Big Bad Wolf attacks the target, temporarily ignoring aggro.
Roles
- Main Tank (MT)
- Protection or Feral.
- Healers
- Holy or Restoration, two at least.
Strategy
- Raid Positioning -
- MT tanks the Big Bad Wolf in a corner.
- Ranged DPS and Healers stand concentrated at a different corner.
- Such positioning allow as many raid members as possible to have a lead distance from the Big Bad Wolf if they are debuffed.
- Handling the Terrifying Howl -
- A Warrior can use Berserker Rage every 20-25 seconds in order to be immune.
- A Shaman can place a Tremor Totem during the fight or as he notices the fear.
- Priests can use Fear Ward to prevent the first fear instance.
- Handling the Little Red Riding Hood -
- Target of the debuff must flee from the Big Bad Wolf. Running pattern should be along the walls, but not hugging them, in a rectangular path. One must not run too far from the Big Bad Wolf or he will start "cutting corners" and close the distance much more quickly.
- Hunters can Feign Death to prevent being chased.
- Rogues can vanish and wait until the debuff is over.
- Tree of Life Druids should switch form immediately as it will still slow them down under the effect of the debuff.
- Healers heal the debuff target.
- Raid continues to DPS, while taking into account that the Big Bad Wolf's aggro table keeps updating, but he temporarily does not attack according to it.
- MT continues to use threat-generating attacks.
- DPS must control their threat, or risk being attacked by the Big Bad Wolf when the Little Red Riding Hood sequence is over.
- Warriors Intervene the debuff target to mitigate some of his damage. Additionally, using Thunder Clap on the Big Bad Wolf will reduce his attack speed.
- Paladins cast Blessing of Protection on the debuff target.
- Priests cast Power Word: Shield on the debuff target.
- Target of the debuff must flee from the Big Bad Wolf. Running pattern should be along the walls, but not hugging them, in a rectangular path. One must not run too far from the Big Bad Wolf or he will start "cutting corners" and close the distance much more quickly.
- A Mage can buff the raid with Amplify Magic, as the Big Bad Wolf deals melee damage only.
Comments
page revision: 4, last edited: 21 Jan 2008 09:59