Boss Tactics: Opera - Wizard of Oz
Encounter Flow
Encounter Setup: Dorothee, Roar, Strawman and Tinhead appear on stage.
- Moments from their appearance, the four become hostile in the following order - Dorothee, Roar, Strawman and lastly Tinhead.
- Dorothee becomes hostile - She summons Tito.
- Tito dies while Dorothee is alive - She enrages.
- About 30 seconds after Tinman attacks - He starts stacking the Rust debuff.
- Dorothee, Tito, Roar, Strawman and Tinhead are all killed - The Crone appears and attacks.
Abilities
Immunities: To be verified All bosses are probably immune to Taunt.
Dorothee
Immunities: Spell Interrupting abilities. Has no threat table.
- Water Bolt: 1.5 seconds cast dealing 2k-2.5k frost damage.
- Enrage: When Tito is killed, Dorothee enters the enrage state, considerably increasing her casting speed.
Tito
Immunities: Fear Beast, Hibernate.
- Annoying Yipping: Pacifies and silences the target, rendering it unable to attack or cast spells for 2 sec.
Roar
- Melee: Deals 3000 damage per hit on cloth.
- Frightened Scream: Instant ability, causing 3 nearby targets to flee for 2 seconds.
Strawman
- Melee: Deals 4000 damage per hit on cloth.
- Brain Bash: Melee attack, stunning the target for 4 seconds.
- Burning Straw: Fire spells have the chance to disorient Strawman for 6 seconds.
Tinhead
- Melee: Deals 1500-2000 damage per hit on plate.
- Cleave: Melee attack dealing damage up to 3 targets. Deals 4000 damage on cloth.
- Rust: 30 seconds after he spawns, and for every 6 seconds afterwards, Tinhead starts stacking the Rust debuff, slowing him down by 10% per stack. Stacks up to 8 times.
The Crone
- Summon Cyclone: Summons a cyclone that will move randomly around the stage. Players caught within the cyclone will be thrown in the air, consecutively absorbing fall damage.
- Chain Lightning: 45 yard range, 2 seconds cast, dealing 2.5k-3.5k nature damage up to 5 targets.
Roles
- Main Tank (MT)
- Protection or Feral specced.
- Off Tank (OT)
- Same as MT.
- Healers
- Holy or Restoration specced. At least two.
- Fire Caster
- Mage, Warlock or Shaman.
- Fearer
- Hunter, Warlock or Priest.
Strategy
- Initial pull -
- MT tanks Tinhead, leading him away from the group to avoid his cleaving attacks.
- Fearer(s) chain fear Roar.
- OT should aggro him so when fear breaks early, Roar will go for a tank instead of a fearer.
- When the Fearer is not a Warlock, more than one should be used to effectively chain fear him.
- Fire Caster kites Strawman.
- A Mage can use Scorch, Fireblast, Blast Wave and Dragon's Breath.
- A Warlock can use his Imp pet, Searing Pain, Immolate and Conflagrate.
- A Shaman can use Flame Shock, Magma Totem and Fire Elemental Totem.
- Kill order -
- Dorothee. As she does not have a threat table, she cannot be tanked, and will randomly attack different targets.
- Tito.
- Roar or Strawman. Depending on which is managed better.
- When the Fire Caster has difficulty in kiting him, Strawman should be killed first.
- When it proves to be too complicated to keep him feared, Roar should be killed first.
- Tinhead.
- At this point, he will probably have enough stacks of the Rust debuff to be easilly kited by the MT.
- The Crone -
- Tanked by the MT.
- DPS and healers spread to avoid being hit by chain lightning.
- All raid members move around the stage to avoid the cyclone.
- Instant abilities can be used while thrown in the air.
- Mages and Priests can reduce fall damage by using Featherfall or Levitate.
Comments
page revision: 8, last edited: 23 Jan 2008 13:29